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Chris Knott

11/28/2020, 8:36 AM
Great intro video on SDFs

https://www.youtube.com/watch?v=8--5LwHRhjk

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Chris Maughan

11/28/2020, 10:10 AM
I shared this elsewhere this morning; just amazing.
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Emmanuel Oga

11/28/2020, 11:03 AM
I guess it is time to get a new GPU ... the shader runs at 4fps on my poor laptop https://www.shadertoy.com/view/WsSBzh (640x360p)
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Garth Goldwater

11/28/2020, 6:12 PM
ah man this really evokes some possibilities for me in terms of user interfaces... there are so few primitive functions being used for this model... it really seems like some live feedback, a command palette, and a really good selection mechanism could go a tremendously long way in making the creation of models like this feel as fluid as the video storytelling
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Chris Maughan

11/28/2020, 6:22 PM
That's a really interesting idea @Garth Goldwater
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Scott Anderson

11/29/2020, 3:42 AM
btw, Dreams, Clayxels, Unbound and a few other libraries, games and tools use SDF modeling as their core primitive
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so there are plenty of examples of complex UI for signed distance field modeling
oh Adobe Medium as well
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Prathyush

12/06/2020, 7:28 AM
Zach Tellman has used SDFs to render a million characters on a text editor here:

https://www.youtube.com/watch?v=-O0-HEZAwg8

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Chris Knott

12/06/2020, 11:24 AM
(it starts at 16:50 if anyone else was confused) Great little talk.
Different but similar technique here I think: http://wdobbie.com/warandpeace/
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Garth Goldwater

12/07/2020, 4:43 PM
yep, they’re using bézier curves up close and a font atlas when far away: http://wdobbie.com/post/war-and-peace-and-webgl/
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