• Chris Knott

    Chris Knott

    1 year ago
    Great intro video on SDFs

    https://www.youtube.com/watch?v=8--5LwHRhjk

  • c

    Chris Maughan

    1 year ago
    I shared this elsewhere this morning; just amazing.
  • e

    Emmanuel Oga

    1 year ago
    I guess it is time to get a new GPU ... the shader runs at 4fps on my poor laptop https://www.shadertoy.com/view/WsSBzh (640x360p)
  • g

    Garth Goldwater

    1 year ago
    ah man this really evokes some possibilities for me in terms of user interfaces... there are so few primitive functions being used for this model... it really seems like some live feedback, a command palette, and a really good selection mechanism could go a tremendously long way in making the creation of models like this feel as fluid as the video storytelling
  • c

    Chris Maughan

    1 year ago
    That's a really interesting idea @Garth Goldwater
  • Scott Anderson

    Scott Anderson

    1 year ago
    btw, Dreams, Clayxels, Unbound and a few other libraries, games and tools use SDF modeling as their core primitive
  • so there are plenty of examples of complex UI for signed distance field modeling
  • oh Adobe Medium as well
  • Prathyush

    Prathyush

    1 year ago
    Zach Tellman has used SDFs to render a million characters on a text editor here:

    https://www.youtube.com/watch?v=-O0-HEZAwg8

  • Chris Knott

    Chris Knott

    1 year ago
    (it starts at 16:50 if anyone else was confused) Great little talk.
  • Different but similar technique here I think: http://wdobbie.com/warandpeace/
  • g

    Garth Goldwater

    1 year ago
    yep, they’re using bézier curves up close and a font atlas when far away: http://wdobbie.com/post/war-and-peace-and-webgl/