• Max Krieger

    Max Krieger

    2 years ago
    I'm looking for 256-color clipart, the kind that came on macintosh CDs. Like a ready-to-eat png archive (or online emulation) of such. Any archaeologists out there know where to look? Too lazy to spin up an emulator and download 50 disk images. Old websites might have this too
    Max Krieger
    v
    +2
    5 replies
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  • Chris Knott

    Chris Knott

    1 year ago
    Great intro video on SDFs

    https://www.youtube.com/watch?v=8--5LwHRhjk

    Chris Knott
    c
    +4
    11 replies
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  • Scott Anderson

    Scott Anderson

    1 year ago
  • t

    Tak Tran

    1 year ago
    This is lovely visualisation of motion and geometry, with a drawing tool: http://www.engare.design/
    t
    Srini K
    2 replies
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  • Don Abrams

    Don Abrams

    1 year ago
    Here’s a pair of (formal) papers on rewriting string diagrams, which could help solve problems in graphical programming languages like “how do you nicely display an arbitrary set of merged functions?” (ie level of detail, though “nicely” isn’t defined in these papers, it could be…)https://arxiv.org/abs/2012.01847 https://arxiv.org/abs/2104.14686
    Don Abrams
    Orion Reed
    +1
    4 replies
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    Tak Tran

    1 year ago
    A friend of mine created this Graphical UI to procedurally generate graphics: https://www.instagram.com/p/COioBISnAh1/
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    d
    +1
    6 replies
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  • n

    n1ckfg

    1 year ago
    Has anybody worked with Nvidia Kaolin? Scaffolding for working with 3D graphics in ML systems, based on Pixar USD
    n
    1 replies
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  • e

    Emmanuel Oga

    10 months ago
    I wonder if someone has experience in building user interface navigable without mouse (ex: on TV, game consoles, etc). I remember obsessing over the nav system because pretty much every UI system I worked with required wiring the direction keys manually, and making sure there were no "focus traps", etc. Anyway, this nice simulation of delaunay triangulation gave me the idea of a possible way to wire direction keys automatically. I think some heuristic like this could work: • Make sure every edge between to widgets connected through the euclidean minimum spanning tree is assigned to one of the cardinal directions. • For each widget, fill the rest of the cardinal directions using the relative neighborhood graph, and remembering which widget we "came from" in the opposite direction. As usual, the devil is in the details .... for instance: • I imagine each widget would have to be modeled with a bounding area instead of a single point ... • Care would need to be put if bounding areas overlap ◦ Some widgets may still require tracking its own focus before delegating to the pre-calculated target (for ex., I imagine a scrolling gallery in the middle of the screen surrounded with buttons... 😭) • Etc, etc, etc .... There's a reason most UI frameworks just ask the programmer to do wire navigation by hand 😄
    e
    Leonard Pauli
    +2
    11 replies
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    Steve Dekorte

    7 months ago
    Anyone here used Babylon.js? Would you recommend it?
    s
    i
    5 replies
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    Garth Goldwater

    1 month ago
    just a reminder to everyone about the game noctis, maybe the original procedurally generated game from literally the year 2000 with amazing vibes (the music isn’t from the game):

    https://www.youtube.com/watch?v=ULlQ8poXf2I

    https://en.wikipedia.org/wiki/Noctis_(video_game)
    g
    w
    3 replies
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