robenkleene
08/10/2020, 9:27 PMThe Mandalorian and The Lion King were shot almost exclusively using these tools.
Even Hong Kong International Airport uses a "digital twin" built on Unity to simulate changes in passenger volumeHe doesn't share many references or links with more details. I'd love to hear from anyone if they have more examples of game engines being used for non-gaming use cases like these. Or any links or other information to share related to this topic. https://twitter.com/aaronzlewis/status/1291889682788253696
Ivan Reese
Ivan Reese
Latency and Lag
From the time Profile’s system received camera-position information to Unreal’s rendering of the new position on the LED wall, there was about an 8 frame delay. This delay could be slightly longer if the signal had to also then be fed back to say a Steadicam operator. To allow for this when the team was rendering high resolution, camera-specific patches behind the actor (showing the correct parallax from the camera’s point of view) the team would actually render a 40% larger oversized patch. This additional error margin gave a camera operator room to pan or tilt and not see the edge of the patch before the system could catch up with the correct field of view.
Robert Butler
08/10/2020, 11:51 PMwtaysom
08/11/2020, 5:29 AMIvan Reese
Scott Anderson
08/12/2020, 2:49 AMIvan Reese
Scott Anderson
08/12/2020, 3:37 AMScott Anderson
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08/12/2020, 3:38 AMScott Anderson
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08/12/2020, 3:40 AMScott Anderson
08/12/2020, 3:40 AMScott Anderson
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08/12/2020, 3:59 AMScott Anderson
08/12/2020, 4:09 AM