i’ve found it insanely powerful as a creative-experimentation tool - it really allows for a sketching/experimenting workflow that is an order of magnitude faster than anything i’ve experienced, which i attribute to a few main things
• the data-flow paradigm forces me to to think in terms of inputs/outputs/interfaces up front (but lots of little UI quality of life things make doing this VERY fast)
• the visual-scripting, 2D paradigm makes it easy to have a “continuum” of modularization - i can stick a bunch of nodes in their own region as a “section”, and treat them loosely as a module, but still leave them open for fast hacking. This, combined with the first point, still leaves things pretty organized and makes “on the fly” component creation very organic