I'm really excited about the WHLSL news out of WebKit (
https://webkit.org/blog/8482/web-high-level-shading-language/). Looks like the WebGPU project is maturing. Not quite as close to the metal as the RTX stuff mentioned above, but exciting for the sake of bringing a low-overhead graphics API to the masses, and putting it within reach of web developers (as opposed to game/app developers).
For the
future of coding angle on this
#CE1R695T7 stuff, my company does a lot of interactive graphics, and I'm working on a visual programming language to support some of that. It's a nice domain to be in, since there's a tighter connection between the language and the result than there would be if (say) I were making a language for correctness validation or serving web apps. I'd be excited to hear if anyone else here is working on/with tools/languages that have a strong component of graphics to them.