Here's a defense of the increasing use of C# in Un...
# of-graphics
n
Here's a defense of the increasing use of C# in Unity's low-level systems (not just for adding game logic on top of a C++ engine): http://lucasmeijer.com/posts/cpp_unity/ ...thoughts?
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t
“I can easily see the machine code that is generated for all architectures as I change my code.” That’s quite the feature request. I wonder if a language that consistently outputs the expected machine code could be all that much better than assembly or something like LLVM IR?
“Burst is designed to take as input not your entire program, but a single method in that program: the entrypoint to a hot loop.” Sounds a lot like Numba for Python.
w
effectively what they have there is not C# anymore, it just borrows C#'s tooling to create what is more like a shader language than C#. Since C# has very good tooling, I'd say that is a very valid decision 🙂