What's striking to me about this particular exampl...
# of-graphics
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What's striking to me about this particular example--it's precisely the wheel I reinvented as a novice coder at Eyebeam in 2012, with Victoria Nece (who's now doing some really cool similar stuff at Adobe)....projecting 3D mocap coordinates onto 2D puppet characters. Despite the technology being a Kinect and MacBook that together cost less than an inflation-adjusted hour's rental of the Scanimate system...ultimately we followed the same chain of reasoning.
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Victoria has shown me some demos of the stuff they're doing at Adobe. Really cool stuff! 3D capture is a great way to lower the technical bar for making animations.