@Ivan Reese There are pathological cases, but if you know what they are, you can avoid them and make cool art. You can also use a bunch of optimization techniques together to avoid the majority (but not all) of the pathological cases. I'm still learning this stuff. Lots of new techniques are being invented, which I eventually find out about. If I can learn all of these techniques, and implement them in Curv, then I will really have something interesting.