I'm still disappointed that all VR titles basicall...
# of-graphics
s
I'm still disappointed that all VR titles basically use a flat panel\iPad metaphor with Scratch blocks or some list based UI. I really pushed to get away from that when I was working on Horizon but got way too much friction. I doubt Horizon will be any better unfortunately, I've been away from the project for 6 months so it's entirely possible that they've moved away from visual scripting entirely or gone with a different paradigm 🙂
w
yeah, not having all your turtle commands in floating palettes around your program area (and not having your program area zoomable etc) seems a bit pointless in VR
that said, the turtle style of programming seems fun for VR