That looks very cool. The skeptical part of me sees a 4 minute demo and is reminded of 3D editor demos in the early 90s. A representive from Alias or Wavefront or one of the other early 90s 3D software companies and they'd build an entire notre-dame cathedral in 4 minutes or less. They'd start with box, extrude, subdivide, extrude, morph, duplicate, etc and in just a few operations they'd have a highly detailed 3D cathedral.
But, of you go watch 3D artists today make the same thing it takes days or weeks. Nothing has changed. The software still has all those same operations that were demoed 25 years ago. It's just something about the actual process is not fast. Probably the difference between first implementation and 2nd. Knowing exactly what I want and having done it before I can take the 5 steps to get there. But not having done it before and not knowing exactly what I want there will be 150 steps.
I guess that makes me wonder what it's like to use this sofware when I'm exploring. Will I be fighting it all the time because some invisible constraint is preventing me from making the edit I want and then I have to go spend time figuring out where that constraint is so I can remove it?