Anyone here used Babylon.js? Would you recommend i...
# of-graphics
s
Anyone here used Babylon.js? Would you recommend it?
i
I haven't used it. But whenever I've considered using it, I've always been more tempted by ThreeJS, just on the basis of the latter seeming to be a more universal standard with more compelling demos.
Would love to know if there's something specific about Babylon that you find compelling. I'm probably missing something.
s
I've used ThreeJS before and like the API, but it looks like Babylon.js has better model loading support, and integrated physics and collision detection support, both of which might save a lot of time. That said, I'm finding Babylon's API a bit confusing.
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Also, I recall hearing Decentraland was using Babylon, which suggests it might be more full featured and have better support going forward.
c
I like that the developers for babylon made an engine agnostic dev tool for webgl : https://github.com/BabylonJS/Spector.js