robenkleene
01/12/2020, 8:03 PMWouter
01/12/2020, 8:25 PMStefan
01/12/2020, 8:26 PMWouter
01/12/2020, 8:26 PMStefan
01/12/2020, 8:33 PMrobenkleene
01/12/2020, 8:38 PMrobenkleene
01/12/2020, 8:40 PMrobenkleene
01/12/2020, 8:50 PMStefan
01/12/2020, 8:53 PMrobenkleene
01/12/2020, 9:04 PMrobenkleene
01/12/2020, 9:07 PMrobenkleene
01/12/2020, 9:09 PMrobenkleene
01/12/2020, 9:32 PMDoug Moen
01/12/2020, 10:26 PMDoug Moen
01/12/2020, 11:02 PMDoug Moen
01/12/2020, 11:28 PMEdward de Jong / Beads Project
01/13/2020, 12:01 AMwtaysom
01/13/2020, 12:40 AMwtaysom
01/13/2020, 12:46 AMScott Anderson
01/13/2020, 1:07 AMScott Anderson
01/13/2020, 1:08 AMScott Anderson
01/13/2020, 1:14 AMScott Anderson
01/13/2020, 1:15 AMScott Anderson
01/13/2020, 1:15 AMScott Anderson
01/13/2020, 1:19 AMDoug Moen
01/13/2020, 1:19 AMSuppose the display panel covers the full extent of the notepad surface. Any keyboard arrangement one might wish can then be displayed anywhere on the surface. (Then he talks about how the touch screen tech works.)If you look at the accompanying illustrations in https://www.mprove.de/visionreality/media/Kay72a.pdf, it is clear he is describing an iPad. The Apple Macintosh was based on Kay's work, so everybody on the Mac team was familiar with this vision. In 1985, after the 1984 Macintosh release, Bill Atkinson pitched an updated version of Alan Kay's Dynapad to Apple: "a flat-pad communicating computer called Magic Slate". (ref: https://www.wired.com/1994/04/general-magic/) In 1988, Marc Porat joined Apple, then started an official project called "Pocket Crystal". The concept drawings looked like an iPhone: a pocket size phone+computer, with a display covering the entire front surface. This project was spun off as General Magic in 1990. Bill Atkinson joined the team. Multi-touch displays, and the accompanying gestural language (such as pinch to zoom) had a multi-decade history in research labs before it was adopted by Apple. The technology went viral when Jeff Han presented a modern multi-touch interface in a 2006 TED talk, and the talk was published on YouTube. The iPhone was released a year later.
Scott Anderson
01/13/2020, 1:20 AMScott Anderson
01/13/2020, 1:26 AMwtaysom
01/13/2020, 1:47 AMWouter
01/13/2020, 2:54 AMWouter
01/13/2020, 2:56 AMWouter
01/13/2020, 3:01 AMScott Anderson
01/13/2020, 3:19 AMScott Anderson
01/13/2020, 3:19 AMScott Anderson
01/13/2020, 3:20 AMScott Anderson
01/13/2020, 3:20 AMStefan
01/13/2020, 6:05 AMEdward de Jong / Beads Project
01/13/2020, 6:14 AMStefan
01/13/2020, 6:17 AMStefan
01/13/2020, 6:24 AMEdward de Jong / Beads Project
01/13/2020, 7:06 AMStefan
01/13/2020, 11:07 AMDoug Moen
01/13/2020, 11:54 AM@Stefan Also what about the “Glasshole” factor (public backlash of Google Glass)? Can AR be successful in a consumer market at all given the sensitivities?That was a reaction to wearing glasses with a camera on them. People were reacting to the privacy implications of being recorded whenever the glasshole was looking at you. 'bynorth.com' sells a nice looking pair of AR glasses with no camera; maybe these won't elicit the "glasshole" reaction?
Stefan
01/13/2020, 1:21 PMGarth Goldwater
01/16/2020, 12:35 AMGarth Goldwater
01/16/2020, 12:35 AMScott Anderson
01/16/2020, 12:46 AMthe core value of VR depends on people being able to really DO stuff in it
Scott Anderson
01/16/2020, 12:46 AMScott Anderson
01/16/2020, 12:55 AMScott Anderson
01/16/2020, 12:55 AMGarth Goldwater
01/16/2020, 1:20 AMwtaysom
01/17/2020, 8:01 AM