<https://www.gamasutra.com/blogs/DavidDAngelo/2020...
# linking-together
Fun overview of debug tools implemented in Shovel Knight
These things are all common in many games/game engines
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But it's nice to see them all summed up
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I think this is how a person computer should work, too. Let you have control and views etc. into whatever you're doing. After all, it's your machine!
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We’re serious about reducing the time it takes to test the game. We even gave the Dev Menu a search option because taking the time to click through all of the stages was too much!
this is how you can tell a product has actually been dogfooded in the pursuit of solving a real problem. great find!