Ah, okay!
I haven't seen anything that does this exactly. I have seen some VPLs play with hiding wires in other ways:
• fading out the middle parts of wires when they aren't selected, so you just see the beginning & end
• making wires sort to the back, so at the very least they won't be covering other nodes
• forcing nodes to be on a grid, forcing connected nodes to have some degree of adjacency, so that wires can't cross other unrelated nodes and tend to be short stubby things that might not even need to be rendered in the first place
I don't really like any of these sorts of approaches, personally.
My pet "solution" to the issue of the wiry mess in visual programming is that graph layout should be conceived as a first-class concern of the programmer, and the tools for working with wires should be fantastic, such that it's actually pleasing to have wires. The whole point of a visual programming system is to have wires (IMO), and the point of the wires is to convey uniquely valuable information to the programmer. So rather than hiding the wires, I'd like to see VP systems that let you wield the wires to great effect (which may, in fact, include hiding them sometimes — but that should be a thing you're fully in control of, akin to—say—code folding)