jarm02/26/2019, 12:53 PM
jarm02/26/2019, 3:51 PM
A prevalent assumption behind interface approaches that employ physical means of interaction is that this leverages users’ prior knowledge from the real world. This paper scrutinizes the assumption that this knowledge can be seamlessly transferred to computer-augmented situations.
The affordances of physical objects are potentially endless and users creatively select those that fit their understanding of the system, their aims and the situation. Designers’ capability to design affordances ‘into’ objects, let alone restrict them to desired ones is thus limited.
Duncan Cragg02/26/2019, 4:13 PM
Scott Anderson02/26/2019, 6:27 PM
Ilari Kajaste02/27/2019, 11:19 AM