This seemed exciting to me but maybe not quiet future of coding.
TL;DR. Unity has built a compiler for a subset of C# that can generate very fast code
https://blogs.unity3d.com/2019/02/26/on-dots-c-c/
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wtaysom
02/27/2019, 12:54 PM
The future for someone.
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Scott Anderson
02/27/2019, 4:40 PM
Its the future of high performance coding, I think, its pretty clear that SPMD is the way forward for performance (as evident by shaders, CUDA, ISPC and now BurstCompiler) and existing systems programming languages (C, C++, Rust) don't actually use programming models that take advantage of the hardware we have by default
Scott Anderson
02/27/2019, 4:40 PM
I understand the "C# isn't the future" aspect of it
Scott Anderson
02/27/2019, 4:40 PM
but one interesting thing about Unity ECS\DOTS is that it is partially visual
Scott Anderson
02/27/2019, 4:40 PM
and will become more visual as time goes on
Scott Anderson
02/27/2019, 4:41 PM
in the sense that, you can define component data in the GUI, the tools for all of that aren't finished though ECS is still a moving target