Who here has tried the new Dreams "game" for PS4? ...
# thinking-together
p
Who here has tried the new Dreams "game" for PS4? I feel like in many ways it represents the fulfillment of the dreams of a lot of folks here.
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g
Can you say more?
p
Sure! Dreams is a new project from Media Molecule, famous for the Little Big Planet games which attracted a significant user-led level building community.
I think that experience led them to double-down on building creative tools for their users, and like with Minecraft, the later entries in the series provided just enough logic programming capability to get people excited about building things with it.
Dreams, their new title, is a sort of generalization of the level building found in LBP.
It includes a whole suite of creative tools for sculpting, drawing/painting, animating, and adding gameplay logic.
(There even seems to be audio synthesis & sequencing but I haven't tried those tutorials yet.)
It has full support for Playstation VR as well.
I've been working through the tutorials and have just reached the logic section. You build up logic using a Max/MSP-style data flows and operator blocks system.
For example, you can create an area-trigger associated with a button, then wire the "entry" pad to an animation trigger and rotate a bridge so the player can cross it.
j
Someone I know worked on the procedural audio for Dreams and did a really incredible job it seems. I haven't played it yet.
i
I'm so excited to try this out. I've seen both awful and awesome things happen in demos, which is a possible sign that it's a proper creative tool (which should allow and encourage the creation of, well, garbage) and not a so-limited-you-can't-fail toy.
d
Got us a link to the logic tutorial? 😄 @Peter van Hardenberg
i
It's a PlayStation game.
d
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can you make us a YouToob vid then?
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n

https://www.youtube.com/watch?v=plEeEJ45INM

this looks quite cool
w
Quite. These sorts of things always remind me of Robot Odyssey for the Apple II though.
i
I tried to play that again recently. It hasn't aged well, sigh.
w
Robot Odyssey was always as obscure as it seems now. I'd say games like the Ultimas haven't particularly aged well.
i
I guess the difference is that when I was a kid, I didn't mind spending hours messing around aimlessly, making nil progress against something nigh unintelligible. Whereas now as an adult, I run around in the Witness looking askance at every pattern of stones and leaves for hours and hours. So.. I suppose, the more things change..
w
Yeah, but the Witness gives back as much as you put in. I'm still getting good ahas every week!
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