I found this really disheartening.
I'm almost certain that precisely zero of the "never been done before in a game maker" claims are true. That was an immediate red flag for me.
The actual programming features they're building are, well...
⢠a slightly nicer UX (eg: animated preview thumbnails) for the "Behaviours" from Director and Flash
⢠a slightly nicer UX (eg: live editing) for the "triggers" of GameMaker / RPGMaker / StarEdit / Fear & Loathing / every game builder tool.
⢠and then you bottom out in a pretty gnarled scripting language in a tiny little feature poor editor window.
What I found most disheartening, though, were all the "hyper-causal" games being demoed and discussed, and the implication that this tool is your ticket to the top of the app store. I don't mind casual games, but these all seemed woefully unpolished... almost mass-manufactured. Like a resurgence of shovelware. Call me a snob, but I like my games ā from
itch.io to AAA ā to be finely crafted. I didn't see passion for games anywhere in this video ā I just saw passion for the games market.