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#thinking-together
Title
# thinking-together
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Pine Wu

08/29/2019, 6:19 PM
Just really curious how everyone identifies, from what I see most people somewhat feel they can only work alone / on-the-side for their FoC interest
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Daniel Hines

08/29/2019, 6:23 PM
I put 2, but I'm really somewhere between 2 and 3.
Which is to say, I'm blessed to have an employer that puts up with my crazy ideas 😁
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alltom

08/29/2019, 6:30 PM
I was doing FoC full-time in academia, and probably wouldn’t have left if this Slack had existed.
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Pine Wu

08/29/2019, 6:38 PM
@Daniel Hines Same here, employer are fine with me exploring things, but it's probably unrealistic to expect enough work time to turn those explorations into production ready, polished experiences. And I feel without that many users wouldn't take those "experiments" very seriously 😞
@alltom What would have been different for you, had this group existed in academia?
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Ivan Reese

08/29/2019, 6:50 PM
The tool I'm making (Hest) is for my coworkers first and foremost. On the plus, that means I get to spend a lot of time on it. On the minus, it means I can only pursue ideas that fit our needs, and that I can implement myself relatively quickly.
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alltom

08/29/2019, 8:23 PM
@Pine Wu It wouldn’t have been as isolating. The only person nearby who talked about this stuff was my advisor. There’s a lot of interesting viewpoints here. :)
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Scott Anderson

08/29/2019, 10:28 PM
I put 1 but I'm quitting my job next week so i will shift to 7 soon 🙂
😮 1
💯 1
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yairchu

08/30/2019, 2:12 PM
@Scott Anderson if industry allows you to pursue your FoC vision full time, why quit?
🤔 1
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Pine Wu

08/30/2019, 4:09 PM
@Ivan Reese Saw your pinned tweet and hest seems pretty cool! Currently I'm trying to teach someone programming and I feel with hest it'd be much easier to explain loops (I'm showing her python tutor, but animation is always more intuitive)
🍰 1
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Scott Anderson

09/26/2019, 6:23 PM
@yairchu a lot of reasons, mostly boring work\office things that cause people to leave jobs (long commute, team culture, etc.) From an FoC vision standpoint ultimately I tried to sell my vision and ended up with a relatively compromised version. That in combination with not really being excited about the product I was implementing the system for. At some point I decided I'd rather pursue my actual vision (VR fantasy console) than try to build systems for ill-defined Facebook products.
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The product I was working on was Facebook Horizon https://techcrunch.com/2019/09/25/facebook-horizon/
Although I actually did some initial work (that never shipped) in Oculus Home
so I actually ended up building a mostly compatible game run-time and interpreter in two different game engines\languages\products (Unreal\Unity, C++\C#, Oculus Home\Facebook Horizon)
I never had a chance to deep dive into the UI, the logic was I wanted the system to ship and having a working system and weak UI is more valuable to the product than a great UI with no game runtime, but if I revisit visual scripting in VR I'd start with UI\VR interaction code and then build a working language and run-time after that
ideally something that I can mostly bootstrap in VR