Garth Goldwater
08/31/2019, 9:10 PMibdknox
08/31/2019, 9:18 PMibdknox
08/31/2019, 9:19 PMIvan Reese
Garth Goldwater
09/01/2019, 4:07 AMGarth Goldwater
09/01/2019, 4:08 AMIvan Reese
Garth Goldwater
09/01/2019, 4:13 AMIvan Reese
wtaysom
09/01/2019, 8:58 AMGarth Goldwater
09/01/2019, 2:56 PMDaniel Garcia
09/01/2019, 8:36 PMjaukia
09/02/2019, 5:49 AMIvan Reese
wtaysom
09/02/2019, 6:08 AMGarth Goldwater
09/02/2019, 3:35 PMDuncan Cragg
09/02/2019, 8:15 PMDuncan Cragg
09/02/2019, 8:16 PMGarth Goldwater
09/04/2019, 2:52 AMGarth Goldwater
09/04/2019, 2:53 AMGarth Goldwater
09/04/2019, 2:56 AMGarth Goldwater
09/04/2019, 2:56 AMibdknox
09/04/2019, 3:19 AMDuncan Cragg
09/04/2019, 8:32 AMDuncan Cragg
09/04/2019, 8:33 AMDuncan Cragg
09/04/2019, 8:35 AMState machines follow an explicit event-state-action paradigm, where effects are based on event and state, not just event.”In Onex / the Object Net, it's based on state-state-state! There are no events or actions, just evolving state.
Duncan Cragg
09/04/2019, 8:38 AMBy tying a side-effect to a state rather than just an event, we can ensure that it is "canceled" if it leaves that state.That's how it works in Onex
Duncan Cragg
09/04/2019, 8:38 AM