Jared Windover
03/06/2020, 4:27 PMOne of the unique parts about CLUI is that any new UI is automatically generated from the data you give it.
Ivan Reese
The moment you want to add a feature to a GUI, there’s an immediate question about where to put that feature. Should it be in the top right? Bottom left? Nav bar? Behind a tab? In the sidebar? Revealed on hover? You end up with buttons, panels, and menus competing for space in the UI-- screen real estate. Every pixel becomes more and more valuable for primary features. You don’t need to look very far to see what happens when you need to include dozens of features into a tiny rectangle.This writing makes it feel like the GUI design process is somehow willy-nilly. "Let's just stuff the feature wherever we can find room." That's not a substantial critique — the problem, if any, with the design of GUIs isn't that they are sometimes executed poorly.
Professional creative tools like Adobe Premiere are often so packed with features that they become unapproachable, slow, ugly, and unfocused.• Unapproachable — That's a well-solved problem. • Slow — Show me a CLI-based video editor with live preview of multiple 8k streams and then we'll talk about where this perf is going. • Ugly — That's not measurable. Maybe you'd prefer something.. flat and trendy? http://nenadmilosevic.co/ableton-live-redesign/ • Unfocussed — That's a well-solved problem. 🦃 But, I do like what they're trying to do by bridging the gap between the CLI and the GUI. More exploration of the space is a good thing. I just wish they could justify it by pointing out how the thing they were building was exciting compared to the GUI and CLI at their best, rather than trying to make the GUI and CLI look bad and then putting their thing next to it.
jonathoda
03/06/2020, 8:41 PMEdward de Jong / Beads Project
03/06/2020, 9:28 PMDoug Moen
03/06/2020, 11:24 PMEdward de Jong / Beads Project
03/07/2020, 5:44 AM