Peter Abrahamsen
03/15/2020, 3:08 AMikrima
03/15/2020, 3:09 AMPeter Abrahamsen
03/15/2020, 3:09 AMikrima
03/15/2020, 3:10 AMEdward de Jong / Beads Project
03/15/2020, 4:22 AMikrima
03/15/2020, 4:36 AMTudor Girba
03/15/2020, 6:24 AMSteve Dekorte
03/15/2020, 6:17 PMDoug Moen
03/15/2020, 8:45 PMshalabh
03/15/2020, 8:57 PMDoug Moen
03/15/2020, 8:58 PMshalabh
03/15/2020, 9:06 PMTudor Girba
03/16/2020, 4:57 AMikrima
03/16/2020, 6:01 AMikrima
03/16/2020, 6:14 AMHowever, the goal of Glamorous Toolkit is to be a platform for creating IDEs for various other languages.I think this is exactly what I'm looking for/platonic ideal of a platform targeted as programmers to quickly create DSL solution suites . (I guess the term for this is a "language-workbench"?) The challenge with GToolkit is smalltalk which is a pretty big deterrent. Also, when I said I need it to be "C-based", I meant the platform itself bc then it makes it easy to cannibalize/fork to fit various end requirements of the IDE if that's not supported already. Ex: I need to create a "DSL Suite" for anim graphs (think shadertoy but for animation). Artifacts of this: - A very simplified grammar for the dsl (think simplified hlsl) - An IDE - Needs to be standalone - Needs to be embeddable insid of Unreal - Needs to be embeddable inside of Maya/Houdini/Blender - A compiler that outputs various backends: - Normal C CPU code - SIMD-Vectorized (think ISPC) - GPU (think CUDA) - A Debugger - Embeddable or standalone - "Debugging" is not just textual debugging. Need to visualize states, node flow execution, etc
ikrima
03/16/2020, 6:15 AMikrima
03/16/2020, 6:19 AMikrima
03/16/2020, 6:24 AMKonrad Hinsen
03/16/2020, 2:00 PMTudor Girba
03/16/2020, 2:06 PMTudor Girba
03/16/2020, 2:07 PMTudor Girba
03/16/2020, 2:08 PMKonrad Hinsen
03/17/2020, 9:51 AMErik Stel
03/18/2020, 7:44 PMDoug Moen
03/21/2020, 11:42 PMEdward de Jong / Beads Project
03/22/2020, 12:05 AMwtaysom
03/22/2020, 12:41 AMDoug Moen
03/22/2020, 1:19 AMEdward de Jong / Beads Project
03/22/2020, 3:47 PMDoug Moen
03/22/2020, 4:28 PMwtaysom
03/23/2020, 5:56 AMKonrad Hinsen
03/24/2020, 10:03 AM