Edward de Jong / Beads Project
07/10/2020, 11:35 PMGarth Goldwater
07/11/2020, 12:51 AMGarth Goldwater
07/11/2020, 12:51 AMEdward de Jong / Beads Project
07/11/2020, 1:16 AMChris Maughan
07/11/2020, 1:21 PMEdward de Jong / Beads Project
07/11/2020, 8:39 PMRay Imber
07/12/2020, 9:44 PMengineering roadblocks at the edge of performanceI can't help but get the impression that she isn't aware of the years of research in 3D game engine design. She is basically re-discovering scene graph optimization techniques like LOD rendering and spatial B-tree optimizations that game engines have been using for years. Techniques like offloading tasks onto another thread that may cause you to miss hard real time deadlines is how game engine physics and game AI have been implemented for years. It's weird because she mentions taking the idea of a frame rate counter from graphics programming, but then seems to ignore everything else from graphics programming? Definitely a cool app from a UI / UX research perspective though 🙂
Garth Goldwater
07/12/2020, 10:02 PMGarth Goldwater
07/12/2020, 10:03 PMGarth Goldwater
07/12/2020, 10:03 PMRay Imber
07/12/2020, 10:16 PM