Kartik Agaram06/05/2022, 5:46 PM
Konrad Hinsen06/06/2022, 6:54 AM
Tom Larkworthy06/06/2022, 7:08 AM
Kartik Agaram06/06/2022, 8:18 AM
Tom Larkworthy06/06/2022, 8:22 AM
Chris Knott06/06/2022, 9:37 AM
Konrad Hinsen06/06/2022, 11:53 AM
Kartik Agaram06/06/2022, 2:13 PM
is easy to do and I might just make a separate download for that. (Sorry you caught me right before I went to bed last night.) But the other issues you mention at https://news.ycombinator.com/item?id=31637910#31638826 are indeed frustrating.  One larger issue here is that the shortcuts for editing text are not very discoverable. For the drawing stuff you can hover on a drawing and hit
and so on. But there isn't something analogous for text. Partly because I don't know yet where to put it. I don't have an information architecture yet for the canvas, I'm still using it in an indisciplined way as an array of pixels.
Tom Larkworthy06/06/2022, 6:56 PM
Kartik Agaram06/06/2022, 7:20 PM
daltonb06/06/2022, 8:15 PM
Tom Larkworthy06/06/2022, 10:29 PM
lines.love is a zip file containing text Lua source code. Do you consider that a binary blob?!I do not! That's great! And now I see your source!
I'm also not sure what you mean that LÖVE does not aim for backwards compatibility: https://love2d.org/forums/viewtopic.php?t=81656#topthat link literally spells out they will not aim for backwards compatibility Anyway, pros and cons. I can now see how LUA + graphics at the system level could be handy, and I do now appreciate LOVE is quite hackable too + fast to develop as you can skip a compile step too, which I am a big fan as well. Thanks for your patience with my questions, I will keep system LUA in mind!
Kartik Agaram06/06/2022, 10:39 PM
Tom Larkworthy06/06/2022, 10:56 PM
Kartik Agaram06/07/2022, 1:54 AM
Konrad Hinsen06/07/2022, 6:52 AM
daltonb06/29/2022, 5:39 PM