luckily I checked this before sending the newslett...
# two-minute-week
m
luckily I checked this before sending the newsletter 🙂 I was thinking about the "archival properties" of posting the videos directly to slack, I guess they will eventually be removed? any reason why not post them on youtube? maybe it's possible to upload directly to the internet archive or some alternative like https://peertube.co.uk/ ?
💡 1
🤔 1
y
Being a specific format I didn’t want to upload my video to Lamdu’s youtube channel (which has more in-depth overviews), but due to slack’s ephemeral nature I did cross-post the video to Lamdu’s subreddit reddit.com/r/lamdu where we’ve recently been sharing our progress anyhow
m
I also considered that and published on my personal youtube channel instead of instadeq's
👍 1
c
I haven't started posting yet, but I think I'd still just post file updates and let them expire - (can be a bit more zen with these minor updates)
m
you will make work harder for the historians who research the path to your success 😄
😁 1
❤️ 2
i
Yeah, I'm going the zen route too. That, and I do a better job at compression than YouTube does, since I can tune the compressor to the things I care about.
y
@Ivan Reese it’s amazing how much lighter it is with the compression settings you suggested for HandBrake when compared to Final Cut’s output, without any significant noticable difference
n
I'd gathered the philosophy of #C0120A3L30R was based on ephemerality. If I wanted a permanent, public video collection, I would make a YouTube account for the project, and it would have very different, carefully-crafted content, again for the purpose of respecting people's time and distributing a coherent, high-quality message.
👍 1
m
so it's the snapchat of FoC 🙂 I'm ok with that if it encourages more people to contribute, something we may add is the possibility of not being listed on the newsletter, but I guess if the video will go away then there's no problem listing in the newsletter since it will 404. What do you think?
👍 1
these days I find that not recording screenshots or videos of a product I built 7 years ago is a little bit sad, I can't rewatch them to see what I was thinking, doing and changing while developing it, I have just a few screenshots that don't tell me much. Many game developers keep a developer's log, I find that really interesting, I think this book is mostly based on those logs https://press.stripe.com/#the-making-of-prince-of-persia
i
I'm keeping a copy of all the videos and gifs (etc) that I whip up to demo Hest as it evolves. But then, I've always been a bit of a digital packrat.