Third update for my Live Coding project - still fo...
# two-minute-week
c
Third update for my Live Coding project - still focusing on the sythesizer creation.
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I'm not improving my ability to speak over this stuff, despite trying to make a script! I hope it is clear enough!
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m
how do I know what is connected to what? top left to bottom right?
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or the relationships make sense for people that know about synths?
c
So the issue of what is connected to what is something I've been thinking about. I may end up having a mode where you can see pins connecting things together, or even a way to modify them visually. But for now, you are essentially correct. Top-Left to bottom right. It's slightly more complicated because from Oscillator1 -> Filter Envelope are effectively all 'parallel', and there's a hidden node which combines them before they go into the low pass filter. The bit of script I show at the end has the full connection details, but you might also think of this as a UI for a SuperCollider SynthDef. In that case, you wouldn't normally see a UI at all.
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A big part of what I'm trying to do is add more visual components to live coding, and enable more control over the performance as a result. That includes the visual side, with the custom editor which will embed widgets for controllable parameters as you type code.
What I’m most interested in is giving the artist control over the performance in a way that sometimes feels missing to me. Creating a complex pattern and mutating it in Tidal, before driving it through a SC synth might well produce a great piece of music, but how much does the programmer know about what the algorithm is doing to achieve the result? Visualising more of the pipeline might help produce even better results, or at least help understand how the results are formed.
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