Thanks all for the encouraging feedback!
@Jack Rusher If I'm honest, I'm just following my nose and having fun. This is a side project for me, intended to be released as an OpenSource app, and a single install executable on Mac/Windows/Linux (though perhaps not initially on all platforms). If you're asking what I would like it to be:
• A shader development IDE, featuring GL, Vulkan, DX12. I want it to be easy to, say, test a hardware ray tracing shader, or develop a new effect. Currently I support GL, but there are substantial portions of Vulkan/DX12 written. I work in graphics, so there is overlap with things I've done before here.
• A music language research and development IDE. Initially supporting something like Ixi lang. I have considered Extempore-like functional scripting too.
• A live coding/performance tool. Single Install. Code a performance.
Longer term, I'd love to play a bit with VR. I've long been thinking about the idea of building a performance in a 3D space. Everything you see in the tool is rendered using the graphics API; including the text editor (which, though I haven't gone into it too much, is designed to support inline graphics to represent code elements.). That stuff is pie in the sky though. I have a full time job, and this project fits around that most of the time; and that generally means that I bursts of productivity and then rest, depending on work volume....