And yes, it reminds the turtle from Logo. But here you make the program tangible and everything is in sight. And I guess it is one step further in the vision of Seymour Papert. With Logo he wanted to offer microworlds to children so they can feel mathematics: by programming with Logo they "play computer in their mind" (or not the computer, the turtle) to imagine the appropriate "math" instructions. Here we don't need to imagine, but we manipulate the concept directly with instant reaction. Really cool!