Hey all! I'll preface all of this by saying I'm mo...
# introduce-yourself
n
Hey all! I'll preface all of this by saying I'm more of a futuristic coding enthusiast than an active researcher – I like listening to the podcast, I very much enjoy learning about different approaches to code, but at the end of the day, most if not all of my coding happens in regular old imperative textual languages. That all said, my day job is not entirely unrelated (NDAs suck...), and I like to believe my combination of academic, professional and hobby interests should let me contribute some thoughts šŸ™‚ I did implement a behavior tree based "mission control" system (think http://philserver.bplaced.net/fbe/, but with behavior trees instead of statecharts) for my Master's Thesis, with some (sort of) unique tweaks particularly w.r.t. handling data and long-running actions – happy to share the PDF if anyone's interested. Aside from that, some of my interests are: • Hardware design (both circuits and chips, i.e. VHDL/Verilog) + low-level embedded (up to and including cycle counting) software • Music/Rhythm games (think DDR or Rock Band), and the unconventional user interfaces that go along with those • Niche programming languages (I at one point wrote an APL program, and started learning some Forth, to give you a taste)
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most if not all of my coding happens in regular old imperative textual languages
I am an avowed megafan of CoffeeScript :)
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C++ for me – maybe I've developed some sort of Stockholm syndrome by now, but I do genuinely enjoy it :)
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I'm interested in the behavior tree paper, actually. Behavior trees struck me as a great little formalism.
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@Andrew F here you go: https://fls.zmb.cm/Distributed%20Execution%20of%20Behavior%20Trees%20using%20Heterogeneous%20Robot%20Teams.pdf – though I'll temper your expectations by saying it's not a paper, i.e. hasn't gone through any review process. I did get a (good) grade for it though, so someone ought to have read and liked it :) Fates permitting, the code (which others have since improved, especially the editor part) will be open-sourced eventually, though that's unfortunately out of my hands.
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