AR — The Future? (not just for Coding) <http://www...
# linking-together
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Interesting. A good read. Especially since many of the claims shock and surprise. For instance, "That sounds like a wonderful world," where the that sounds like HYPER-REALITY

https://www.youtube.com/watch?v=YJg02ivYzSs

. OR "AR and VR have pointing rods with almost no haptic feedback at all aside from perhaps vibrating. It has none of the compelling qualities of the phone interface and is not even particularly good at gross manipulation." How is a tiny tap surface ideal? Sure wands aren't the best, but hand tracking is nearly available. OR "Most people do not remember taking their phone out to use it. [I'm not sure Mr. Smith caries a handbag.] It just magically appears in their hands and takes over their focus. [Is this supposed to be good?] You never think about using the phone when you are using the phone – you see through it to the rich world on the other side of the screen." Is Mr. Smith trolling us or has he mastered his phone in a way that I have not. Some of my interactions are super smooth but a lot remain clunky. "And it is going to be glorious – and terrible" does ask us to put on our critical glasses.
What I do know is...
1. The best feature of my Apple Watch is how it makes me not have to pick up my phone. 2. AR and VR are really, really different for me. Whereas VR is meant to be immersive, AR is better the lighter and more contextual. 3. Interruption is an instance of disregarding context.
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Bubbling. Dynamicland's most important feature is the shared context.
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A story. I read at the dinner table: to my five year old, to my wife. For Christmas, we listened to Patrick Stewart read A Christmas Carol. Even with pause an arm's reach away listening to the recording was noticeably more clunky than ease of pauses, restarts, volume changes that live reading affords.