<https://medium.com/swlh/what-makes-godot-engine-g...
# linking-together
s
https://medium.com/swlh/what-makes-godot-engine-great-for-advance-gui-applications-b1cfb941df3b This is pretty interesting. Does anyone here have any experience with godot for gui dev? I wonder if you could ship your stuff fully instrumented in a way to allow the user themselves to edit it on the fly. Moving towards more integrated graphics stuff seems to be in the future of gui stuff, the web is already that in a sense.
i
No experience with Godot (yet), but...
Moving towards more integrated graphics stuff seems to be in the future of gui stuff
100% agree!
c
Totally worth trying out Godot. The tiny download size and (relatively) instant startup time makes it frictionless to quickly try. It’s kinda mind boggling if you’re used to using Unreal.
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g
It's several orders of magnitude away from approaching the features of unreal so yes, of course it's several orders of magnitude smaller 😉 Godot for GUI apps I suspect is one of those things where it looks 99% there but they really have 10x more work to do to actually be ready to handle full internationalization (Thai, Korean, Arabic, Chinese, emoji, ...) but if you stick to latin based languages it works.
c
It’s several orders of magnitude away from approaching the features of unreal
You say that like it’s a bad thing :)
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w
If Unreal is the right tool, then it's the right tool. As for Godot for flat UIs, all my worries would be around text handling. Getting a text field (let alone a larger area) that really, consistently works right is more trouble than one would think.
i
We're talking about programming UIs, right? Why in the hell would anyone need a text area?!
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