Scott Anderson
10/23/2020, 9:59 PMChris G
10/23/2020, 10:01 PMScott Anderson
10/23/2020, 10:11 PMScott Anderson
10/23/2020, 10:13 PMScott Anderson
10/23/2020, 10:15 PMScott Anderson
10/23/2020, 11:39 PMThe resolution for move and paint commands introduces the possibility of non-deterministic behavior in games. For example, if a move-left and move-right command are sent to the same sprite, the resolution will choose one of the two commands at random. This is useful for coding unpredictable non-player character behavior.I like their approach to conflict resolution and that they explicitly state some commands can lead to non-determinism. I actually think that for many game types determinism is overrated and their suggestion that you can exploit this as a feature (random selection of a move) is pretty cool. Facebook Horizon runs actions in order of execution (last action to change state will be the final state) but choosing a random command for immediate actions might have been a cool feature. I also thought about introducing priority to actions
Jimmy Miller
Scott Anderson
10/24/2020, 1:19 AMGarth Goldwater
10/26/2020, 6:02 PM