<https://www.youtube.com/watch?v=cw7tPDrFIQg>
# linking-together
k

https://www.youtube.com/watch?v=cw7tPDrFIQg

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👍 1
p
Think we should invite her here. Really neat results from there from modulating signals for graphics coding.
1
k
I know her a little bit from many years ago. I'll reach out.
g
ridiculously great! @Kartik Agaram i could imagine a lo fi version of this fitting in with your screen rendering experiments right now (especially since this API becomes concatenative if you replace all the periods with spaces and put the arguments before the method calls)
k
I actually built something like this just a few weeks ago. I spent some time going through a raytracing tutorial with Mu that @Chris Maughan showed me: https://raytracing.github.io/books/RayTracingInOneWeekend.html. (You can see my attempts at http://akkartik.github.io/mu/html/apps/raytracing/1.mu.html) Anyway, as I was doing that it occurred to me that I now have the ability to render arbitrary images in ppm. Here's one I created. Source: http://akkartik.github.io/mu/html/apps/texture.mu.html But it's not on my shell prototype, and it's not in text mode :)
(Not sure why Slack considers the attachment a binary. It's just ascii text.)
g
oh man that’s cool!
i would love to be able to do hydralike stuff in text mode if i could still see every intermediate step
k
That's an interesting problem. How to visualize partial results within a high-cardinality loop.
I'm thinking now about the section 'abstracting over time' in http://worrydream.com/#!/LadderOfAbstraction Also "Inventing on Principle" (https://vimeo.com/36579366) 10:25 - 14:25.
w
Ladder of Abstraction is one of my favorites.