Scott Anderson

Scott Anderson

05/06/2021, 12:27 AM
Nintendo just announced a new node based game maker for Nintendo Switch. Looks great!https://www.nintendo.com/games/detail/game-builder-garage-switch/
12:28 AM
It looks a lot more powerful than previous game making games that Nintendo has released, like Warioware DIY or Mario Maker
12:31 AM
I imagine this ticks a lot of folks here's boxes (node based, end user, touch screen UI, on a game console, user sharing, etc.)
12:32 AM
I actually think that at some point in the future most games will be made in environments like this
12:44 AM
One cool thing I just realized about that is that the game map editor is also part of the node editor, the entire UX in unified
3:28 AM
Fabrik comes to mind as an environment that mixed nodes and a GUI builder https://dl.acm.org/doi/10.1145/62084.62100. Are there any other similar visual scripting environments?
Max Krieger

Max Krieger

05/06/2021, 3:44 AM
very "homoiconic" - the code & data being the same representation
Chris Knott

Chris Knott

05/06/2021, 4:19 PM
Are there any other similar visual scripting environments?
Hollow Knight was made in Unity's Playmaker addonhttps://assetstore.unity.com/packages/tools/visual-scripting/playmaker-368?_ga=2.97680735.1717234101.1620317844-887056423.1620317844
4:24 PM
I don't think this looks particularly innovative, but presumably it will be pushed on the Switch store to 80m users. One of the biggest ever experiments in seeing how normal people take to nodes-and-wires coding

Josh Marinacci

05/06/2021, 5:48 PM
This looks like the tool that came with some of the cardboard kits Nintendo did. I remember the VR kit had a primitive scene + behavior designer.