I don't see a thread on OpenAI codex so I'm starti...
# linking-together
s
I don't see a thread on OpenAI codex so I'm starting one https://openai.com/blog/openai-codex/
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Definitely watch the linked demo (currently on Twitch, I imagine it will be on YouTube in the future)
pretty impressive demo of natural language with very high level directives to code translation
One thing that stands out about it is is how much control the programmer is giving to the application in terms of decisions
but I like the idea of writing a very high level description of a game, getting working for it, and then tuning and refining it, either by modifying the code or refining the high level description\design doc
I'm talking about games just because that's what the demoed, and I work in the space, replace game with application, tool, etc.
t
Cool stuff, thanks for sharing! Agree that the specificity level should somehow be adjustable - you, as a developer, might want to start from defining high-level user stories and then, once you’re happy by the prototype, you might be willing just to define some specific pieces of logic to be defined by you yourself…
s
and I think Codex will allow for it, but I can't say for sure until I actually get my hands on it
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Still it feels challenging to actually control the output of GPT-3 via prompts only with no fine-tuning, so maybe that won't be the case
n
My take is that they've made a (very) high-level programming language that only the AI knows the syntax for. The immediate association in my mind was someone asking Siri/Alexa/Google Assistant for something, and rather than saying "I don't know how to do that" it does something else that sounds similar
s
I think that's spot on
the syntax is also non-deterministic, it will give you a set of probable solutions, which I guess with enough specification there might be only one of