I've played Fancade some with my six year old. It feels just shy of awesome. The engine certainly has a ton of flexibility. The voxel style does an excellent job of setting expectations. It doesn't come as much of a surprise, but it's always disheartening how difficult precise control of 3D objects on a 2D screen. Despite feeling that Fancade is much easier than practically any kind of modeling, still putting together a satisfying character is surprisingly difficult. The clickable node edges programming blocks are really cute, but it's hard to figure out how to use them properly. I mean suffers from mostly the same problems as any structured editor. I don't know. I want to like Fancade. And some really well designed course around it could help, but it's not quite there.