Implemented 2 mostly the same versions of <picross...
# share-your-work
e
Implemented 2 mostly the same versions of picross using a functional programming thing I've been building • https://smallandnearlysilent.com/bicross/https://smallandnearlysilent.com/bicross/rpg/
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m
Its hard! Are the levels ever ambiguous? Also - I've noticed that clearing the board doesn't refund the flags.
e
The levels aren't ever ambiguous! In the first version they could be, so I reworked the level generation to ensure that every level is solvable but in only one way