One nice thing about <building out a custom debug ...
# devlog-together
k
One nice thing about building out a custom debug UI as I'm writing a program: it turns into an explorable explanation by the time I have a working program. Here's a (silent) explorable explanation for a simple program that I nonetheless struggled to get right. Each screen is a hundred lines beyond Lua Carousel (which has existed before this whole idea of debug UIs was a twinkle in my eye)
k
Debugging and explaining are the same task, just in different contexts. What you describe is exactly the experience that convinced me of moldable development.