<https://www.hedycode.com/> Source: <https://cor...
# linking-together
a
Neat idea. I don't know why localizing the language sparked so much resistance, except that it presumably puts another step in the way of making it converge with Python. I didn't see how that's addressed. So the petty syntax errors are really the biggest obstacle for kids, huh?
t
Apparently. Listening to this story had me thinking about the Myths & Mythconceptions episode of FoC. Hedy could be one of those directions not previously considered by language designers that’s actually really worth exploring further. Not what I’d pictured at the time, but if it gets more folks closer to computational thinking I’m here for it :)
n
She had a good talk at Splash last year that described some of the resistance she faced
t
f
I was lucky enough to work with Felienne in Hedy a few years ago. It is a really cool project and she's completely passionate about it and the mission.
j
It's an interesting idea and I also had the opportunity to work on the project a bit (only the CI/CD of it, not the language itself). Because each "level" has new language concepts and it's localized, there are basically N * M variants of the language. Where N is the amount of levels and M is the amount of support i18n languages. I've tried it recently with my kids (9 & 11) but they preferred the minecraft puzzles on code.org by quite a lot.