I've implemented the flip-flop object which conclu...
# two-minute-week
m
I've implemented the flip-flop object which concludes the "object library" that is necessary for basic macro playback. Automat can now play Super Mario Bros with only occasional desync issues šŸ™‚
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i
The visual fidelity here is incredible. How are you achieving that? Are these objects mostly static graphics drawn in dedicated art tools? Procedurally generated?
m
Thanks! So far it's a mix of three techniques: • static textures generated with Stable Diffusion, • vector graphics (using lots of gradients and blurs) and • some shaders for the dynamically lit parts. I'm stressing "so far" because for the next object I intend to use a 3d mesh :P
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o
Holy Skeuomorphism, batman. Kind of reminds me of Kai's Power Tools.