Heyo! I run a video game studio, where I develop m...
# introduce-yourself
a
Heyo! I run a video game studio, where I develop most of our internal tooling and do all of the webdev. I'm super interested in making tools self-service, expressive, and accessible. I'm a huge fan of Typescript, and try to solve every problem with web tech if I can get away with it. I'm a self taught programmer with a PhD in Cell & Molecular Biology (barely used -- went right into games after grad school). I can't remember how I found FoC, but the sheer depth of nerdery in the podcast got me hooked. I'm only a few episodes in, but thought I'd hop in here to see what the community is like.
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i
Welcome! Out of curiosity, what's your studio?
a
Thanks! Butterscotch Shenanigans -- our biggest games are Crashlands (we're working on the sequel), and a couple of mobile-only titles from a million years ago, Quadropus Rampage and Flop Rocket
i
Checking out some of your trailers… Levelhead looks a little like Mario Maker with a more expressive scripting system. Super cool!
a
Yeah that was exactly the goal! It didn't end up getting the attention we'd hoped, but it's got a (small) very dedicated player base even 4 years after launch.
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m
@Adam Coster you may be interested in this 🙂 https://marianoguerra.org/posts/playing-with-code-programming-adjacent-games/
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a
Ooooh, a bunch of those are new to me
c
@Adam Coster - wow! I’m so glad to have you here! The

“Forgiveness Mechanics” GDC talk▾

from your studio has been an amazing resource for teaching better UX to engineers I’ve guided. It was a talk everyone watched when I was building storyai
a
@Cole Thanks, and that's awesome to hear! I'll pass the kind words on to Seth (the speaker for that talk). I'm VERY excited to start putting our next set of talks together now that we're wrapping up our current title. We haven't given any talks or even gone to any events since pre-COVID
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I'd definitely be interested to hear how you mapped the game-design concepts from that talk onto other UX contexts
c
Main things were related to our system of auto-completion. So, when the auto-completion suggestions are changing at the same time as you are typing, you need some forgiveness for when the author hits “Enter / Tab” to accept a suggestion. There are even more instances of to consider when designing responsive authoring experiences with AI, which brings a lot of latency with it.
a
Ah yeah that makes sense