Duncan Cragg
01/23/2024, 4:45 PMDuncan Cragg
01/23/2024, 4:47 PMDuncan Cragg
01/24/2024, 9:10 AMKonrad Hinsen
01/24/2024, 12:48 PMNaveen Michaud-Agrawal
01/24/2024, 6:12 PMNaveen Michaud-Agrawal
01/24/2024, 6:12 PMDuncan Cragg
01/25/2024, 9:39 AMDuncan Cragg
01/25/2024, 9:40 AMKonrad Hinsen
01/25/2024, 4:07 PMDuncan Cragg
01/25/2024, 7:58 PMDuncan Cragg
01/26/2024, 10:34 AMguitarvydas
01/26/2024, 2:38 PMKartik Agaram
Duncan Cragg
01/26/2024, 3:23 PMThe hyperlink works in a standardized context: the web browser's notion of a DOM tree. And classic hyperlinks implicitly replace the entire DOM when you click on a link. However this is a poor fit for VR; you have 10x more space, and probably 1/10x the situations where you want to replace the entire tree.I've been working on exactly this in my notes, comparing the DOM with a scenegraph and thinking about transclusion, or what I'm calling "seamlessness". My approach boils down to a single global shared DOM with URLs between chunks of it! You wouldn't do that on the Web, but it's exactly what you need for the "Metaverse": a single global scenegraph.
Duncan Cragg
01/26/2024, 3:23 PMDuncan Cragg
01/26/2024, 3:44 PMSpatial Computing, as presented by Apple, still relies on the traditional desktop and app model when operating in a virtual 3D space. The author argues we would be better off without apps and instead have all digital content like documents, photos, and media scattered freely in the virtual space. Links could then be used to connect different pieces of content together and allow them to be shared between users in an open shared virtual world. This would create a parallel digital reality where users could explore shared 3D environments and interact with each other's digital content. The author envisions a more open and collaborative version of Spatial Computing where users build upon each others' contributions in a shared virtual space without the restrictions of separate apps.