Inverting the discussion. A curator at a computer history museum once sent me this paper as being one of the most significant influences on his work:
On the discrepancy between objects and things: An ecological approach.
Basically how things become objects and gain the status of representation in a "cultural heritage visualization system". This is especially relevant to the history of computing because so many "things" like networked software are not physical objects. And neither is cultural heritage, although it's often embodied by physical objects.