Hi everyone! My name is Brandel (`@zachernuk` on m...
# introduce-yourself
b
Hi everyone! My name is Brandel (
@zachernuk
on most social media), and I work on "Immersive web standards," the practical implications for information, and the encoding of meaning when physical constraints go away. I've been playing with the web for over 25 years and have left a

few

fun

experiments in my wake. I'm also a big fan of a number of people in the community here, so I thought it would be sensible to join and see things from the inside!
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i
Welcome Brandel! I'd love to hear more about your work on immersive web standards. Where are you doing this work? What form does it take? Is there an end goal? Also — really enjoyed your video on the VR word processor. The use of the periphery of someone's vision is really invigorating (to me, as someone who has never played with VR, at least).
e
I’d love to hear more about your work on immersive web standards. Where are you doing this work? What form does it take? Is there an end goal?
Gigantic seconding of this!
b
That's happening via the Worldwide Web Consortium (w3C) https://www.w3.org/immersive-web/ - the body that negotiates agreements about how things like HTML, CSS, webGPU and webXR work. I'm personally responsible for working on the proposal for the 'HTML <model> element,' what I hope to be the basis for more spatial web content to be added in the coming years.
(immersive web only does webXR and hopefully <model>, webGPU is another Working Group which I also sit on etc)
e
Rad! I’d love to learn more about that! I lurk a couple w3c spaces for accessibility stuff — I’d dig learning more about how accessibility is being considered for webXR
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b
Accessibility is really hard because of WebXR’s central reliance on webgl and an “immediate mode“ representation of content. Accessibility normally works by maintaining a browser-legible scene representation that additional OS features (or additional hardware) use to provide extra hints. I haven’t seen a great model for how to reach across from the “user space” where webgl organizes the presentation into a place where that other information needs to go, much less in a way that respects user privacy. Looking forward to trying to work it out though!
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