I fall down on the opposite end of the spectrum from @Personal Dynamic Media — but an issue here is we might be imagining different ideas for "product" and "changes".
I build tools for non-technical artists, who use these tools to do programming-like tasks and ship their work straight to prod. I've built these tools to give the artists plenty of rope to hang themselves (and our customers) with, but also the adequate context, training, documentation, and features to make it so that the benefits vastly outweigh the risks and occasional mishaps. (And I, the senior programmer, also occasionally ship something that has avoidable bugs. My programming ability doesn't save me from being fallible, heh)