We now have a YouTube channel for the community: https://www.youtube.com/channel/UC_z2YnSvNaG0ljKgj-Vt2jgWe can use it for whatever we want — demos, recordings of our virtual meetups, dispatches from the field, etc.• If you would like me to upload a video of yours, DM me and we'll figure out the details (file transfer, thumbnail, when it should be published, etc)
• If you would like to be added to the channel as a manager (which, I believe, allows you to upload videos yourself), DM me and we'll set that up. I'm going to proceed assuming good faith. If anyone uploads way too many videos or otherwise abuses the audience, we'll alter course accordingly.
• The moment we hit 100 subscribers, I'll give the channel a nicer URL. (Sigh)
As an echo to our recent discussion about fun, learning and design, here is an article that talks about hiding too much complexity makes us less resilient and having a bit less simplicity empower people and can be fun. https://ralphammer.com/make-me-think/
seemed to work.. fine. Not pretty, not pleasant, but tolerable.
What makes us so much more tolerant towards weak design than the rest of the world?
Why do we value features more than experience?
And do you see this as a problem at all or is this just… fine?
2 years ago
When you want to prototype an IDE feature (code/runtime visualization, search/refactor tool, etc.), how do you start? Are there particularly flexible, plugin-friendly, language-independent IDEs? I’ve been looking at JupyterLab recently, but unfamiliar with ecosystems around more standard IDEs.
2 years ago
As usual interesting perspectives emerge from the meta perspective, if we start incorporating psychology and cognitive science into the process of software