• Scott Anderson

    Scott Anderson

    3 years ago
    meanwhile there is more fixed function or special purpose hardware available (RT cores, Tensorcores) on RTX, I kind of want a system where there are no explicit shader stages, you just have "shaders" that can access fixed function and special purpose hardware (texture units, rasterizer, ROPs, RT Core, Tensor Core, etc.) and dispatch new shaders
    Scott Anderson
    1 replies
    Copy to Clipboard
  • i

    Ivan Reese

    3 years ago
    I'm really excited about the WHLSL news out of WebKit (https://webkit.org/blog/8482/web-high-level-shading-language/). Looks like the WebGPU project is maturing. Not quite as close to the metal as the RTX stuff mentioned above, but exciting for the sake of bringing a low-overhead graphics API to the masses, and putting it within reach of web developers (as opposed to game/app developers). For the future of coding angle on this #graphics stuff, my company does a lot of interactive graphics, and I'm working on a visual programming language to support some of that. It's a nice domain to be in, since there's a tighter connection between the language and the result than there would be if (say) I were making a language for correctness validation or serving web apps. I'd be excited to hear if anyone else here is working on/with tools/languages that have a strong component of graphics to them.
    i
    1 replies
    Copy to Clipboard
  • Scott Anderson

    Scott Anderson

    3 years ago
    not sure what he considers a minimalist dynamic language? Scheme and Lua are both worth checking out and I think they fit the description
    Scott Anderson
    Wouter
    5 replies
    Copy to Clipboard
  • n

    n1ckfg

    3 years ago
    Here's a defense of the increasing use of C# in Unity's low-level systems (not just for adding game logic on top of a C++ engine): http://lucasmeijer.com/posts/cpp_unity/ ...thoughts?
    n
    Tim Swast
    3 replies
    Copy to Clipboard
  • n

    nasser

    3 years ago
    hello world!
    n
    1 replies
    Copy to Clipboard
  • n

    n1ckfg

    3 years ago
    What's striking to me about this particular example--it's precisely the wheel I reinvented as a novice coder at Eyebeam in 2012, with Victoria Nece (who's now doing some really cool similar stuff at Adobe)....projecting 3D mocap coordinates onto 2D puppet characters. Despite the technology being a Kinect and MacBook that together cost less than an inflation-adjusted hour's rental of the Scanimate system...ultimately we followed the same chain of reasoning.
    n
    1 replies
    Copy to Clipboard
  • Scott Anderson

    Scott Anderson

    3 years ago
    How familiar are people with graphical rewrite rules? I enjoyed writing some small games in PuzzleScript and I've since discovered KidSim\StageCast and PatternProgrammer, are there any other interesting systems like these I should know about?
    Scott Anderson
    i
    +2
    13 replies
    Copy to Clipboard
  • Dan Cook

    Dan Cook

    3 years ago
    Dan Cook
    2 replies
    Copy to Clipboard
  • g

    Garth Goldwater

    3 years ago
    only just now finding out about karsten schmidt’s work and it’s really inspiring:

    https://youtu.be/mCAozt4BkMM

    g
    1 replies
    Copy to Clipboard